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Lesson Plan
Project Maths

Introduction to Probability

For Teachers 7th - 12th Standards
Take a chance with an activity sure to improve your class's skills. An introductory lesson focuses on probability and chance. It shows how probability is always a value between zero and one, i.e., the probability of an event is always...
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Lesson Plan
Project Maths

Introduction to Playing Cards

For Teachers 6th - 8th Standards
A fun, engaging lesson is definitely in the cards for your future. Pupils explore a deck of playing cards in the fifth of six parts in the Statistics and Probability series to learn about its suits and the number of each card type. They...
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Lesson Plan
Project Maths

Outcomes of Coin Tosses

For Teachers 7th - 12th Standards
Flip a coin: heads, use the resource; tails, use the resource. The fourth of six installments of the Statistics & Probability unit looks at coin tosses and probability. The class conducts an experiment and sees that the outcomes of...
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Lesson Plan
Project Maths

Fair Trials with Two Dice

For Teachers 9th - 12th
Life's not fair, but dice games should be. After playing a two-person game with a pair of dice, scholars investigate the fairness of the game. They consider the number of possible outcomes using the fundamental counting principle and...
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Lesson Plan
Project Maths

Probability and Relative Frequency

For Teachers 7th - 12th Standards
It's all relatively simple once you get the gist. Young mathematicians learn about sample spaces and simple probability by conducting an activity with dice. To complete the second of six parts in the Statistics and Probability unit, they...
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Lesson Plan
Kenan Fellows

A Farmer’s Challenge to Breed to the Greatest of Grapes

For Teachers 7th Standards
What does your class know about GMOs? Are they savvy to selective breeding? Challenge young minds to engineer the greatest crop of all time using a hands-on genetics unit. Learners discover the good and bad details of selective breeding,...
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Activity
101 Questions

Money Duck

For Teachers 9th - 12th Standards
A video presentation shows duck-shaped soap that has a $1, $5, $10, $20, or $50 bill in its center. Learners consider different population distribution of the bills to determine a reasonable price for the duck. 
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Activity
101 Questions

100-Hand Video Poker

For Teachers 9th - 12th Standards
You hit the jackpot with a fun lesson! Peak your pupils' interest with a lesson calculating the probability of poker hands. A video shows the different types of possible hands when given a specific hand and one card to draw. 
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Lesson Plan
Virginia Department of Education

Organizing Topic: Probability

For Teachers 10th - 12th Standards
The probability is high learning will occur! A well-designed unit introduces learners to the concepts of independent, dependent, and mutually exclusive events. Using Venn diagrams, the lessons ask learners to analyze many different...
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Activity
Howard Hughes Medical Institute

Gorongosa: Scientific Inquiry and Data Analysis

For Teachers 9th - 12th Standards
How does the scientific process begin? Introduce ecology scholars to scientific inquiry through an insightful, data-driven lesson. Partners examine data from an ongoing research study to determine the questions it answers. The resource...
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Activity
Howard Hughes Medical Institute

Human Impacts on Biodiversity

For Teachers 6th - 12th Standards
Have you always wanted to take your science class on an amazing field trip they will never forget? Now you can! Observe the wildlife in an African savanna through trail cameras with a five-part data analysis activity. Learners analyze...
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Lesson Plan
Science 4 Inquiry

Monster Mash-Up of Genetics

For Teachers 6th - 8th
It's alive! Young mad scientists create monsters as they explore the probabilities of genetic traits during a well-structured inquiry lesson. Pairs travel from station to station, rolling the dice and adding traits to their creations as...
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Lesson Plan
National Council of Teachers of Mathematics

The Game of SKUNK

For Teachers 6th - 8th Standards
Do I stand or do I sit? The class plays a dice game where they must decide to either continue to stand and play or sit down and keep their points. After the game, groups discuss individuals' strategies and see connections to the...
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Interactive
Shodor Education Foundation

Spinner

For Students 6th - 12th Standards
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
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Interactive
Shodor Education Foundation

Two Colors Applet

For Students 7th - 12th Standards
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
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Interactive
Shodor Education Foundation

Spread of Disease

For Students 9th - 12th Standards
Control the spread of a contagious disease. An applet allows pupils to run a simulation on the spread of a disease. Rules govern how the disease is spread and the length of time it takes to recover. Learners view the spread visually and...
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Interactive
Shodor Education Foundation

Rabbits and Wolves

For Students 9th - 12th Standards
A change in a parameter can end in overpopulation. The resources gives pupils the opportunity to control the parameters of rabbits and wolves in a natural setting. Using the set parameters, the simulation runs and displays the population...
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Interactive
Shodor Education Foundation

Marbles

For Students 7th - 12th Standards
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
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Interactive
Shodor Education Foundation

Life

For Students 9th - 12th Standards
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
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Interactive
Shodor Education Foundation

Dice Table

For Students 7th - 12th Standards
Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...
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Interactive
Shodor Education Foundation

Buffon's Needle

For Students 7th - 12th Standards
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
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Interactive
Shodor Education Foundation

Racing Game with One Die

For Students 7th - 12th Standards
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
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Interactive
Shodor Education Foundation

Overlapping Gaussians

For Students 9th - 12th Standards
Adjust the overlap to compare probabilities. Using sliders, learners adjust the shape of two Gaussian curves. The interactive calculates the area of the left tail for one curve and the right tail for the other. Pupils set the interactive...
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Interactive
Shodor Education Foundation

Experimental Probability

For Students 7th - 12th Standards
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...