Project Maths
Introduction to Probability
Take a chance with an activity sure to improve your class's skills. An introductory lesson focuses on probability and chance. It shows how probability is always a value between zero and one, i.e., the probability of an event is always...
Project Maths
Introduction to Playing Cards
A fun, engaging lesson is definitely in the cards for your future. Pupils explore a deck of playing cards in the fifth of six parts in the Statistics and Probability series to learn about its suits and the number of each card type. They...
Project Maths
Outcomes of Coin Tosses
Flip a coin: heads, use the resource; tails, use the resource. The fourth of six installments of the Statistics & Probability unit looks at coin tosses and probability. The class conducts an experiment and sees that the outcomes of...
Project Maths
Fair Trials with Two Dice
Life's not fair, but dice games should be. After playing a two-person game with a pair of dice, scholars investigate the fairness of the game. They consider the number of possible outcomes using the fundamental counting principle and...
Project Maths
Probability and Relative Frequency
It's all relatively simple once you get the gist. Young mathematicians learn about sample spaces and simple probability by conducting an activity with dice. To complete the second of six parts in the Statistics and Probability unit, they...
Kenan Fellows
A Farmer’s Challenge to Breed to the Greatest of Grapes
What does your class know about GMOs? Are they savvy to selective breeding? Challenge young minds to engineer the greatest crop of all time using a hands-on genetics unit. Learners discover the good and bad details of selective breeding,...
101 Questions
Money Duck
A video presentation shows duck-shaped soap that has a $1, $5, $10, $20, or $50 bill in its center. Learners consider different population distribution of the bills to determine a reasonable price for the duck.
101 Questions
100-Hand Video Poker
You hit the jackpot with a fun lesson! Peak your pupils' interest with a lesson calculating the probability of poker hands. A video shows the different types of possible hands when given a specific hand and one card to draw.
Virginia Department of Education
Organizing Topic: Probability
The probability is high learning will occur! A well-designed unit introduces learners to the concepts of independent, dependent, and mutually exclusive events. Using Venn diagrams, the lessons ask learners to analyze many different...
Howard Hughes Medical Institute
Gorongosa: Scientific Inquiry and Data Analysis
How does the scientific process begin? Introduce ecology scholars to scientific inquiry through an insightful, data-driven lesson. Partners examine data from an ongoing research study to determine the questions it answers. The resource...
Howard Hughes Medical Institute
Human Impacts on Biodiversity
Have you always wanted to take your science class on an amazing field trip they will never forget? Now you can! Observe the wildlife in an African savanna through trail cameras with a five-part data analysis activity. Learners analyze...
Science 4 Inquiry
Monster Mash-Up of Genetics
It's alive! Young mad scientists create monsters as they explore the probabilities of genetic traits during a well-structured inquiry lesson. Pairs travel from station to station, rolling the dice and adding traits to their creations as...
National Council of Teachers of Mathematics
The Game of SKUNK
Do I stand or do I sit? The class plays a dice game where they must decide to either continue to stand and play or sit down and keep their points. After the game, groups discuss individuals' strategies and see connections to the...
Shodor Education Foundation
Spinner
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
Shodor Education Foundation
Two Colors Applet
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
Shodor Education Foundation
Spread of Disease
Control the spread of a contagious disease. An applet allows pupils to run a simulation on the spread of a disease. Rules govern how the disease is spread and the length of time it takes to recover. Learners view the spread visually and...
Shodor Education Foundation
Rabbits and Wolves
A change in a parameter can end in overpopulation. The resources gives pupils the opportunity to control the parameters of rabbits and wolves in a natural setting. Using the set parameters, the simulation runs and displays the population...
Shodor Education Foundation
Marbles
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
Shodor Education Foundation
Life
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
Shodor Education Foundation
Dice Table
Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...
Shodor Education Foundation
Buffon's Needle
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
Shodor Education Foundation
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
Shodor Education Foundation
Overlapping Gaussians
Adjust the overlap to compare probabilities. Using sliders, learners adjust the shape of two Gaussian curves. The interactive calculates the area of the left tail for one curve and the right tail for the other. Pupils set the interactive...
Shodor Education Foundation
Experimental Probability
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...