The New York Times
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
Curated OER
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
Media Smarts
Violence and Video Games
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
Anti-Defamation League
Is Gaming a Boy's Club? Women, Video Games and Sexism
High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To...
Deliberating in a Democracy
Violent Video Games
High schoolers examine violence in video games. In this American history instructional activity, students read an article on the link between video games and violence. High schoolers respond to discussion questions and debate the topic.
EngageNY
Modeling Video Game Motion with Matrices 1
Video game characters move straight with matrices. The first day of a two-day lesson introduces the class to linear transformations that produce straight line motion. The 23rd part in a 32-part series has pupils determine the...
Curated OER
The Inside Dope on Video Games
Students explore the claim that video games that glorify violence and illegal activities also promote such activities in the real world. They choose sides and perform a mock trial on the issue.
ProCon
Video Games and Violence
Is screen time dangerous time? Scholars take a close look at the facts surrounding video games and violence. Pros give evidence connecting violence to video games while cons suggest there is no relationship.
Media Smarts
First Person
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
Curated OER
Beyond Black and White
Learners critically examine the portrayal of minorities in video games and other forms of entertainment and assess the role of racial stereotyping. They keep a log of media minority portrayals and respond to their findings.
Curated OER
Student Opinion: Do You Spend Too Much Time on Smart Phones Playing 'Stupid Games'?
This versatile resource from The New York Times website provides a short opinion piece on smart phones and the amount of time we spend playing games on them as well as several possible writing prompts pupils could consider in response to...
E Reading Games
Orpheus the Lyrical – Figurative Language Review Game
Turn grammar practice into a game, a video game this is! Scholars show what they know about figurative language with a video game that takes them through a land filled with coins, magic, and animals. Concepts include similes, metaphors,...
Arcademics
Country Toad
Hop from country to country to practice knowledge of international capitals using an interactive video game. Pupils take control of frog avatars and direct them to leap from the name of a capital to its home country. The video game...
Arcademics
Capital Penguin
Hop across the country like a penguin from ice floe to ice floe using an interactive video game. Acting as a penguin, learners match capitals to their states. Game features allow teachers to set up competitions and check learning progress.
NASA
Code a Mars Sample Collection Video Game
Video game designer meets science in a lesson examining the science of space exploration. Young learners use online software to create a video game that mimics the process of sample collection on Mars. They must make appropriate...
Curated OER
Sex, Guise, and Video Games
Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video...
Illustrative Mathematics
Video Game Scores
Eric and Leila's video game scores are the inspiration for writing equations with parenthesis. The numbers are purposefully large to deter the class from calculating them: rather this activity meets the standard that asks 5th graders to...
Anti-Defamation League
Don't Let Hate Ruin the Fun: Youth and Online Games
Gamers unite! Take action against bullying and hate speech in online video games! After reading data that reveals the extent to which various age groups experience hate and, or harassment while playing video games online, groups develop...
Curated OER
Diversity in Media: Looking Critically at What We See
This learning experience fosters awareness of representations we see, and don't see, in the media. Learners list TV programs, games, and films they enjoy, identify characters' ethnic, religious, (dis)ability, and sexual orientation...
EngageNY
Finding Relevant Information and Asking Research Questions: The Benefits of Video Games
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
EngageNY
Contrasting Evidence: “Games Can Make a Better World” and “Video Games Benefit Children, Study Finds”
Anecdotes, analogies, testimonies, statistics. The most powerful arguments rely on multiple types of evidence. Scholars explore the topic as they read contrasting evidence about the benefits of video games. They complete Venn diagrams to...
Curated OER
Video Games Day
In this video games day worksheet, students read or listen to a passage, then match phrases, fill in the blanks, choose the correct words, unscramble words and sentences, write discussion questions and conduct a survey.
Curated OER
Video Games Day- July 8th
In this writing prompt worksheet, students learn that July 8th is 'Video Games Day.' Students write whether or not they enjoy playing video games, the reason why or why not, and list their favorite game. Students determine if video games...
iCivics
LawCraft
What's it like to be a senator or member of the House of Representatives? Using a video game simulation, learners discover what it is like to craft and pass legislation from its idea through conference committee. Pop ups and annotation...
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